Super Pac-Man (0)

Super Pac-Man
First release date
1982-08-11
Platform
Commodore 64 Arcade PC
Developer
Namco
Publisher
Thunder Mountain Namco
Theme
Pac-Man
Franchise
Pac-Man
Aliases
Super Pacman

Overview   

Super Pac-Man, released in 1982, was first sequel to and the second overall, as was originally made by hackers without Namco's involvement.

Super Pac-Man has not been as popular a game for ports as its predecessors, but has been ported a number of times, including an unreleased port to the , DOS and versions, a release on the in the collection, as part of the Ms. Pac-Man cart, the as part of , and as part of .

Gameplay

Super Pac-Man does away entirely with the standard dots of the previous two games. Instead, the game focuses on item collection, though still within similar mazes. In order to access the items, whether they are fruit or power pellets, the player must first eat keys to open doors accessing them. In later levels, keys open doors further away from the location of the key. As with dots in the first two games, all items must be consumed in order for the player to progress to the next level
 
In addition, the game contains "super pellets" which can be eaten to turn into the titular Super Pac-Man, increasing his size and speed, making him invulnerable to ghosts, and allowing him to eat through doors without the corresponding key.