Cherry Tree High Girls' Fight (0)

Cherry Tree High Girls' Fight
First release date
2015-08-16
Platform
PC
Developer
atelier773
Publisher
Sekai Project
Theme
Cherry Tree High
Franchise
Cherry Tree High

Overview

Cherry Tree High Girl’s Fight was released by in Japan on August 16, 2015 and was later translated/published by on in June of 2016. This is the third game in the series, utilizing stat building elements, visual novel elements, and introducing a card-battle system for simulated fighting matches.

Plot

Starting out as a new teacher at Cherry Tree High, the player signed up to manage one of the teams participating in the upcoming 3v3 girls fighting tournament. The first task is to recruit 3 of the girls to participate in the tournament. There are 15 girls to choose from, each representing a unique fighting style.

Improve the girl’s stats by checking their moods and assign daily training schedule. It’s important to place 1st in the fighting tournament in order to progress the story line.

GAME PLAY

Check out the officially translated game manual here:

CARD BATTLE

The fighting is simulated through card battle, the battle is normally 20 turns, each turn consists of 3 phases where the player's card is compared with opponent's card in order to determine which card and its corresponding ability takes effect.

Since this part is what often confuses new players, use the Formula below:

A card can have CardStrength ranging from 1-5 (higher CS has more priority). Also, the AbilityDifficulty used in conjunction with the chosen card (lower AD has more priority). Priority is generally given to the character with the highest combined priority value between CardStrength + AbilityDifficulty

Formula: CardStrength plus (5 minus AbilityDifficulty)

Note: if the combined priority value is a tie, the character with the higher stat used in the ability wins the exchange.

Other Factors

  • Special Skills – Some girls have skills such as Nimble or Wild Sense which allows them to randomly Evade attacks.
  • Stat Modifiers – Durability stat mitigates/boosts damage from physical attacks (STR or AGI or DEX), Spirit stat mitigates/boosts damage from SPR attacks.
  • Status Effects
    1. Dizzy - a character that is Dizzied will have a lower success rate (about 50%)
    2. Numb - a character that is Numbed will be immobile for the rest of turn
    3. Nervous - card values are lowered at start of each turn
    4. Frenzy - increases attack power, but lowers success rate
    5. Bleeding - effected character loses health each turn (caused by striking attacks, random)
    6. Down - effected character is immobilized for their next phase during the same turn (caused by throw attacks, random)

REPLAY VALUE

  • Learning: play with different girls to determine their strengths & weaknesses
  • Story: replay the game with different girls to explore their story (use keywords)
  • Ranking: achieve better online ranking for Normal and Hard mode (rank from 1 to 99)

TIPS & TRICKS

  • In addition to the performance result receive at the end of each match, the number of attacks and their AbilityDifficulty values are also factored into the final score of the game.
  • Combos - it may be more rewarding to use abilities that can cause Dizzy/Numb attacks followed up by more difficult ability attacks (success is RNG based)
  • Lower the attack stats (on purpose) - even if the attack deals little to no damage, that character now has more chances to rack up the final game score by landing more hits!
  • The 'Throw' attack randomly 'Down' the opponent, so it’s worth trying on 1st or 2nd attack, or to setup for an Status Effect Ability … (success is RNG based)
  • Restart From Auto Save - exit the game and try again to achieve better results