Krater (0)

Story
Billions have died, and Earth destroyed. The Krater - founded by survivors of the nuclear war, born from the undergång when the old world died - is now the last bastion of hope in a land that was once called Sweden. The stalwart band of settlers not only discovered rich and fertile soil surrounding the Krater, but also treasures from the past, hidden away and buried deep within the Underside which stretches further than any man has been able to dig. Bandits, free-diggers and fortune seekers fight amongst themselves in endless dungeons and caves, and sinister forces draw near looking for the wealth and technology of the old world.
Gameplay
Krater is heavily focused on exploration and combat. Players explore post-apocalyptic Sweden via the worldmap, discovering hundreds of towns and dungeons, and often encountering random events which can either benefit or hinder the player's progress. Each location provides quests and side-missions which reward players with loot and blueprints, allowing players to upgrade their squad with better weapons, gadgets, boosters, and implants. While the squad is limited to 3 members at a time, there are many towns in Krater that will let players recruit more soldiers, giving the freedom to swap in and out characters. Each character is assigned a random allocation of stats and a specific class that dictates the character's playstyle.
There are currently four classes in Krater:
- Bruiser - Soaks up damage and taunts enemies.
- Regulator - Stuns and slows targets.
- Medikus - Provides support and heals allies.
- Slayer - Deals lots of damage, naturally.
Every character can be customised further with the use of boosters and implants, which can be crafted from blueprints found all over Krater, from enemies, loot containers, to quest rewards. Blueprints vary in rarity and quality, with the best blueprints requiring exotic crafting materials found in only the deepest, most dangerous dungeons.
DLC
will continue to support Krater with extra content after release, free of charge. As well as co-op support, there are plans for content to be released that further the narrative of Krater with story missions and extra side-quests, as well as more weapons, blueprints, and character classes.
Shadows over Solside
The first of three episodes set in the world of Krater. Players arrive in Norrmalm, an active town close to the ridge that seperates Krater from the rest of the world. Players will find many helpful people in Norrmalm willing to help guide players through the first steps in this region of post-apocalyptic Sweden.
Pledge of the Patriarch
Planned for a Q3 2012 release, the second episode of Krater will have players explore deeper into the region. No information has been released regarding the plot of Pledge of the Patriarch, though there are some hints as to what will be included:
- A new area has been opened up and is accessible to players
- An extra playable race with 4 new classes
- Several new enemy factions and monsters
- New weapons, blueprints, upgrades
Co-op
Planned for an October 23rd release, this update will not only provide co-op, but also gameplay tweaks, extra content, new areas to explore, new songs, an improved user interface, updated visuals and much more.
Soundtrack
Christian Gabel gave birth to the Krater soundtrack after the musician discovered abandoned artwork dating back to 1982 for a movie that never went into production. The concept work depicted scenes of a post-apocalyptic Karlstad, Christian's hometown. Inspired, Christian began experimenting with an 80s film score of his own, based on a ruined and desolate Karlstad. After a chance meeting with the musician and , discussing music for an old-school role-playing game set in post-apocalyptic Sweden, Christian was hired to produce the soundtrack for Krater inspired by his previous film score.
Track # | Title | Author |
---|---|---|
1. | Welcome to Krater | Christian Gabel |
2. | Tutorial | Christian Gabel |
3. | Worldmap | Christian Gabel |
4. | Bloodclot | Christian Gabel, remix by Jonas Hellberg |
5. | Mines Exploration | Christian Gabel |
6. | Mines Battle | Christian Gabel, remix by Jonas Hellberg |
7. | Caves Exploration | Christian Gabel |
8. | Caves Battle | Christian Gabel, remix by Jonas Hellberg |
9. | Bunkers Exploration | Christian Gabel |
10. | Bunkers Battle | Christian Gabel, remix by Jonas Hellberg |
11. | Random Encounters Exploration | Sebastian Thott |
12. | Random Encounters Battle | Sebastian Thott |
13. | The Wasteland Exploration | Sebastian Thott |
14. | The Wasteland Battle | Sebastian Thott |
15. | Fabrikerna | Christian Gabel, remix by Jonas Hellberg |
16. | Future-Medievil-Bar-Music | Jonas Hellberg |
17. | DIY | Alouatta |
18. | Polischefens Tango | Lurken Boogie Band |
19. | Din Medicin | The Nature |
20. | Den enda dan jag hittills inte velat dö | Sexpistolstanten & Mockfjärdsvapnet |
21. | Parabolic Hyperflies | Acegikmo |
22. | Beers and Noodles | Nordloef |
23. | Dagarna går | Östermalm |
24. | Balladen om den vilsne vandraren | Anders och Karim Muammar, performed by Freddie Wadling |
System Requirements
PC
Minimum
- OS: Windows Vista / Windows 7
- Processor: Dual Core 2.4GHz processor
- Memory: 2 GB RAM
- Graphics: Shader 4.0 compatible card (minimum: Nvidia GeForce 8xxx, AMD Radeon 2xxx)
- DirectX®: DirectX11 drivers (the game support DX10 hardware)
- Hard Drive: 5 GB HD space
Recommended
- OS: Windows 7 (64 bit)
- Processor: Quad-core Intel or AMD CPU
- Memory: 4GB
- Hard Disk Space: 5GB
- Video Card: DirectX 11 compatible Nvidia or AMD ATI card, ATI Radeon HD6870 or higher, Nvidia GeForce GTX 460 or higher. Graphics card memory: 1 GB
- DirectX®: DirectX11 drivers (the game support DX10 hardware)
Mac
Minimum
- OS: OS X 10.7.5 (Lion), 10.8.2 (Mountain Lion)
- Processor: Intel Core 2 Duo 2.2 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800, ATI Radeon HD 2600
- Hard Drive: 13 GB available space