Mortal Online (0)

Overview
Mortal Online is an open world first person MMORPG in development by Swedish company .The game is set in the seamless and persistent fantasy world of Nave. With a high conceptual focus on realism in a gritty Hyborian-esque era, players are given extreme freedoms and extensive tools to define their experience for themselves and immerse themselves into the game world. As such, the game is a sandbox largely based on player interaction or confrontation in relation to roleplay or control of items, resources and land. Although there are possibilities for exploration, dungeoneering and encounters with monsters as well.
The world is persistent, and players will have unique opportunities to experience and influence the flow of history with their actions. Rare monsters and quests never appear again after they're been slain or completed, which allows for the development of lore and reputation among players and the game world itself. There is a powerful day-night cycle, which gives multiple real-time hours of near black darkness during the night (although lights help with visibility).
There are 10 distinct races which players may choose from, many of which with historical influences, including: Thursar (half-orcs), Tindremene (Greco-Romans), Khurite (Mongolians), Veela (elves), Sheevra (dark elves), Sidoian (Nubians), Kallard (Norse), Sarduccan (Romani), Blainn (arctic dwarves), Huergar (deep dwarves). Players may mix their heritage between many of the available races at character creation to influence character attributes, appearance and starting location.
Gameplay
Players interact with the world only from a first person perspective, similar to that of . The real-time combat, a major feature which sets it apart from cookie cutter MMOs, utilizes aiming with 10 different hitboxes (and 10 different locations to equip armor) to create dynamic and realistic confrontations. Attacks are charged, similar to . Characters can also cast magical spells (targeted), employ archery or fight from horseback (mounted melee and archery).
There are no special PvP zones in Mortal Online, you may fight anyone, anywhere. Furthermore, the combat is full-loot, so on death all the items a player was carrying become lootable to all players. However, there is a flagging system which labels players and items Blue ('innocent"), Grey (criminal) or Red (murderer). Blue characters may call the guards (if they are in a lawful town) to help deal with a grey or red player. Grey players have done something wrong recently, for instance stealing an item, and may be attacked without offense (but if you engage them first, you turn grey to them). Red players have committed a number of murders and may be attacked without offense (again, engaging them first makes you grey to them). Certain merchants may choose not to trade with grey or red players, and red players loose stats if they resurrect too quickly after death. Items that are red or grey can be stolen or looted without offense, but messing with blue items turns you grey.
As insinuated in the last paragraph, there is a system for actively thieving items from a player's backpack.
Players can build houses and establish guild houses and keeps, which can be attacked and destroyed. There are bridges and other public buildings players may work on to grant passage or take tolls.
Animals and certain monsters in the wilds can be tamed, kept as pets, ridden as mounts (horses), and used as allies in battle. They must be well cared for or they may turn on their master.
Divisive Features
Mortal Online has a keen focus on realism and to that end, presents a number of ideas that divide players.- Full-Loot and Thievery - The danger and risk versus reward of full-loot is a terrifying prospect for some itemophiles, and downright frustrating for anyone. But, fans of this feature feel it's integral to the establishment of an immersive, exciting, living world with a realistic economy.
- Darkness - There is true pitch black darkness in Mortal Online, during the night and in caves/dungeons. Players can wield torches to light their way, and during the dark night cities can be seen from far off from the lanterns that light them. This feature can make it hard to even play the game for a lot of people, but maybe there's something to be said for the immersion and the ability to sneak realistically.
- Nudity - When a character is not wearing any clothing in MO, they are completely nude. This is a problem for a lot of people (particularly parents), however there is a particular lack of sexuality to the nudity, compared to plenty of half-naked women in other MMO's. Moreover, MO is aimed at a mature audience.
- No In-game Map - There is no in-game map that magically informs on your exact coordinates in MO. There is an intention to let players create their own maps. Again, this is a problem for getting at gameplay as quickly and directly as possible, but half of the adventure is getting there, some might say.