EverQuest: Prophecy of Ro (0)

Overview
Tunare, the Mother of All, and Karana, the Rainkeeper, have also returned to . Through the help of Karana's rain, Tunare has completely revealed the ruins of the once magnificent of Takish-Hiz beneath the sands of the Desert of Ro. And through the help of Druzzil Ro, Tunare has opened a into the lush Elddar Forest that surrounded the city before Solusek Ro, the Burning Prince, destroyed the Elves' home with wildfire and the creation of the Serpent Spine mountains, forcing them to flee to Faydwer.
The eleventh to brought about several changes to the game. Highlights of the Prophecy of Ro include:
- New Auras: Each class can obtain four unique new spells or disciplines through various quests.
- Player-Set Traps: Get a jump start on your enemies by placing before the battle begins.
- Buff Filters: Predetermine which buffs you want to auto-decline in order to alleviate space for more desired spells.
- Destructible Objects: Break through certain walls to take a different route or alter the terrain to get a leg up on your foes.
- Increased Bank Space: For the first time since , players' slots increased by adding eight more spots.
- Zone Revamps: The Commonlands, The Desert of Ro, and are completely redone with current graphics.
Geography
This part of Norrath's history is focused primarily on , the surrounding area, and several . Portals to the Planes of Magic and Rage are easily accessible within the Academy of Arcane Sciences and the Arena in Freeport. A magical portal through time to Takish-Hiz can be found in the Southern Desert of Ro.Deathknell, Tower of DIssonance, is found within the Theater of Blood and was once the home of Ayonae Ro, the goddess of music. It has now been overrun by Mayong Mistmoore and his highest ranking followers. The saddest part is that Ayonae Ro herself still remains here, twisted and by the overwhelming power of Mistmoore. Mortals must free her from the new god's grasp before searching for Mayong himself. He has left three confidants to defend the tower in his stead.
The Elddar Forest exists only the past and visiting it is made possible by a created by Druzzil Ro at the request of Tunare herself. The lush surrounds the city of Takish-Hiz before it was destroyed by the fires of Solusek Ro during the creation of the Serpent Spine mountains. The forest is inhabited by many different types of creatures including treants, , and . There is also an ongoing war between a of , the Nogdha, and a clan of , the Vorzek. It is Tunare's hope that Norrathians that travel through time will return with great knowledge learned from her people, then use these new skills to fell Mayong Mistmoore.
Relic, the Artifact City, lies within the Plane of Magic above Arcstone. As magnificent as Druzzil Ro's creations are, the Scrykin have one major flaw. As they age, they are gradually overcome by and paranoia. The first Scrykin, Daosheen, has locked himself within the tower of Skylance. The mighty (Ashenback, Shar`Drahn, and Tsikut) are at odds with each other as they vie for political power in the wake of the waning Scrykin. Porthio the Second Born, who is the second Scrykin created by Druzzil Ro, now rules in Daosheen's absence.
The Root of Ro is a cavern that extends deep beneath the Desert of Ro where many were trapped after the burning of the Elddar Forest by Solusek Ro. in the darkest depths of the is a fire known as Suchun, guarding the the Blood of Ro and wielding powers drawn directly from the Plane of Flame itself. Defeating this mighty demon is required by Maelin Starpyre's instructions on how to gain access to Deathknell. While Suchun is obviously the biggest threat, one should not underestimate the corrupted sand Elves that survive here.
The Seething Wall is a twisted mausoleum of sorts located in the Plane of Rage. Those who fall in battle upon the fields of Devastation are absorbed into the wall. The wall itself is built completely from the bodies of warriors who succumbed to rage. It seems that a disturbance has caused unrest among the within the wall as of late.
Skylance is the massive tower that connects Arcstone to Relic. Within the tower is a , a , and an oubliette. More importantly though, is that it is the home of Daosheen the Firstborn. He is the first Scrykin created by Druzzil Ro and the most powerful, but he has since gone . Daosheen has barricaded himself within Skylance, studying new magic unavailable to any other for over 100 years. Sarcrynn, an apprentice mage within the tower, fears that Daosheen is a threat to the Plane of Magic itself and implores adventurers to defeat him.
Sverag, Stronghold of Rage, is a fortress built within Sullon Zek's Plane of Rage located in the middle of The Devastation. Entrance is earned by knocking down a weakened wall from The Devastation. The fortress is what the various that are locked in eternal battle within the plane vie for. Whichever faction controls The Devastation will be found populating the stronghold. The rival factions will typically send one member to scout the enemy and entice adventurers to collect proof of those they slay in an attempt to overthrow the occupancy. Standing in the center of Sverag is the Tower of Sullon Zek, Razorthorn.
Tunare's Shrine is located within a massive tree in the Elddar Forest, which is only accessible by a portal through time. It resembles the one in the Plane of Growth, in which Tunare lives. Inside though, the shrine is much more elaborate. The living within the have already been by Solusek Ro, similar to the way Innoruuk twisted the ancient Elves into his own image. Shalowen the Pure is on a mission to investigate the cause and resolve it. The protectors of the shrine, and their leader Brazlin the High Priest of Ro, will not leave quietly.
Extra Content
Aside from the zones, both traditional and instanced, featured within the eleventh expansion, there are also several bonus instanced zones featuring quests and missions outside of the Prophecy of Ro storyline. Some of them take place in older zones in the game, and some even take place in the past.- Academy of Arcane Sciences: Spirited Spirt
- Dulak's Harbor: The Grozmok Stone
- Eastern Wastes: Cage Kerafyrm
- Everfrost Peaks: Battle for Permafrost
- Freeport Arena: The Arena Master's Challenge
- Freeport City Hall: Drachnid Spies
- Freeport Militia House: My Precious
- Freeport Sewers: Ratfink Mystery
- Great Divide: The Defense of Thurgadin
- Great Divide: The Founding of Thurgadin
- Kael Drakkel: A Daring Raid
- Rivervale: Zombie Invasion
- Theater of Tranquility: Creepy Concerto