Transylvania III: Vanquish the Night (0)

Transylvania III: Vanquish the Night
First release date
1990-12-31
Platform
Amiga Apple IIgs PC
Developer
Polarware / Penguin Software, Inc.
Publisher
Merit Studios, Inc.
Theme
Transylvania
Franchise
Transylvania
Aliases
Transylvania 3: Vanquish the Night

Transylvania III: Vanquish the Night is the third and final chapter in the series of graphical text adventures. The latest version of the Comprehend (Comprehend Plus) combines -style full sentence parsing with 's graphical representations of the current area for an immersive experienced described by Polarware as an "Interactive Graphical Novel".

Gameplay

Packaged with the game, an item guide/novella, and phrasebook outlining several key Slavarian (the in-game Lingua Franca) words and phrases. Transylvania III takes place immediately after the events of The Crimson Crown. After returning the crown to prince Erik, who, with princess Sabrina accompanied the player during The Crimson Crown, has been swept up by a tidal wave while returning home.

The antagonist of the series, Drakul (now Chancellor Drakul) has destroyed Slavaria trying to re-aquire the Crimson Crown. The player must solve puzzles to locate the crown, defeat monsters, and finally, permanently defeat Drakul. Like prior games, there is a strict move limit (moves indicate the passage of time). After a finite number of moves (complex commands are parsed as multiple moves) the game will abruptly end.

The game features musical scoring and digitized voicework, a first in the series.

Legacy

The success of the Transylvania series would inspire other Polarware "Comprehend Interactive Novels", and informed the mouse-oriented "" adventure games, and games would dominate adventure gaming in the early-mid nineties.