Wonder Boy III: Monster Lair (0)

Wonder Boy III: Monster Lair
First release date
1989-08-31
Platform
Genesis TurboGrafx-CD Wii Shop PC
Developer
Westone Co. Ltd. Alfa System
Publisher
Sega NEC Home Electronics, Ltd. Hudson Entertainment, Inc.
Theme
Wonder Boy
Franchise
Wonder Boy

Overview

Traditional Wonder Boy elements are in the game

Wonder Boy III: Monster Lair, best known in the US and Europe as simply Monster Lair, is the third game in the series. Monster Lair retains the gameplay of the first Wonder Boy (which also became the basis for ), presenting a side-scrolling platformer/brawler in which the player had to continually keep their energy up with food.

Wonder Boy III was originally developed for the Arcades like its forebears, releasing in the November of 1988 in Japan. It later saw a conversion for the PC Engine CD-ROM/TurboGrafx-CD by Alfa System and Hudson, and the Sega Mega Drive (in Japan and Europe only) courtesy of Sega. Both the TurboGrafx-CD and Mega Drive versions of the game were added to the Nintendo Wii's Virtual Console, in 2007 and 2009 respectively.

The game is not to be confused with the other Wonder Boy III, . The Dragon's Trap was an original game for the Sega Master System (and later ported to the Game Gear) and is an open-world game akin to or .

Gameplay

Shooting sequences were new to the series

Monster Lair plays like a platformer and shooter. The game stays similar to previous Wonder Boys because the titular character runs from left to right losing health as time passes. As Wonder Boy loses health he collects fruit in order to regain stamina and progress through the game.

Gameplay diverges from previous Wonder Boys in the shooting sequences. Certain levels will have Wonder Boy riding atop of dragons and other monsters, and the goal is to shoot all enemies on screen. Health in the shooting levels is only lost once hit, rather than continuously, but the player can still collect fruit for health. The shooting levels can best be compared to side-scrolling arcade shooters. All boss encounters are on shooting levels, and the shooting sequences are featured often in the game.