Unreal Tournament 2003 (0)

Overview
Unreal Tournament 2003 is a futuristic arena-based first-person shooter developed by and and published by for the on October 1, 2002. The sequel to , Unreal Tournament 2003 brings the fast-paced multiplayer to the game engine while adding new weapons, levels, characters, game modes, and gameplay mechanics (such as double-jumping and the Adrenaline system). The game was later released for the in November 12, 2002, under the name Unreal Championship, as a flagship title for the online service. An enhanced version of the game, , was released over a year later, adding tons of new content (including content from the original Unreal Tournament).
Game Modes
Deathmatch
Players gain points for fragging any other player.
Team Deathmatch
The objective is the same as normal death match however the players are split into two teams and the player will only gain points for fragging the opposing team.
Capture The Flag
Players much attempt to enter the enemies base, grab their flag and then transport it back to their own base. If they successfully capture the flag then that team will gain points.
Double Domination
Teams fight over control points on the map. Teams must hold both locations to gain points.
Bombing Run
Players must attempt to grab a ball and score it in a goal which is placed in the enemies base. Players can pass the ball between themselves by using a special type of gun which can lead to a more tactical game.
Last Man Standing
Players in this game type have a limited number of lives.
Invasion
A co-op game type where you play with all the players in the server in an attempt to kill the invading alien AI. If you are killed, you must sit out until your team clears the map of aliens.
Mutant
The first person to make a kill becomes the mutant, which gives them unlimited ammo, camouflage, and super speed. The mutant then tries to get as many kills as he can until he's killed. The person who kills the mutant then becomes the mutant and so the pattern continues.
Weapons
Assault Rifle
|
Shield Gun
|
|
|
|
|
|
|
|
Ion Painter
|
|
Unreal Championship
Unreal Tournament 2003 was ported to the Xbox in November, 2003 under the new title of "Unreal Championship".
Unreal Championship was a flagship title for the launch of , used extensivly in the pre-release promotion. The port featured few changes beyond minor accomidations for the Console, chief among these changes was the differentiation of the playable races. Originally in Unreal Tournament 2003 the choice of player races was a purely visual option but in Unreal Championship but the choice of race changes things such as health, speed and value of adrenaline. For example the "Anubans" benefit more from the aquisition of aderenaline than any other race. These changes however are ultimately minor. The resulting port is fundamentally a carbon-copy of the original game featuring the same maps, modes and weapons but lacking the ability to access " ".
Original System Requirements
Windows
Windows 98/Me/2000/XP, Pentium III or AMD Athlon 1.0 GHz processor, 128 MB RAM minimum (256 MB recommended), 3.5 GB free, 64 MB of video memory recommended
Linux
Linux 2.2 or Windows 98-XP, 733 MHz x86 CPU, 128 MB RAM, video card with 16 MB RAM, 3 GB HDD space, DirectX 8.1 or OpenGL 1.2
Mac
Mac OS X 10.2.6 , 700 MHz PowerPC G4 CPU, 256 MB RAM, GeForce 2 MX or Radeon with 32 MB RAM, 3 GB HDD space