Sorcerian (0)

Sorcerian
First release date
1987-12-20
Platform
Genesis MSX TurboGrafx-CD PC NEC PC-8801 NEC PC-9801 Sharp X1
Developer
Nihon Falcom Corp.
Publisher
Victor Entertainment Nihon Falcom Corp. Slash Corporation Sierra
Theme
Dragon Slayer Sorcerian
Franchise
Dragon Slayer Sorcerian

Overview

Released in 1987 on the and computers in , Sorcerian was developed by and is the fifth numbered game in the series. It was later released for in English-speaking countries through publisher in 1990.

Gameplay

The game is a action RPG, featuring organized into a four person . The player can create up to 20 male and female characters from among 4 character classes.

The game features an , . Time passes in the game world, with characters growing, ageing, and eventually dying of old age.

The content draws from the high fantasy tradition, and features elves, dwarves, and the like. The game is organized into 15 , or levels, which the player can approach through any order of their choice (à la ). In turn, these quests are part of three distinct storylines, which can be played and completed in any order. The modular quest structure allows the player to leave and return to quests at any time, and play through them again at will.

The game's magic system is unique and complex, requiring the to create more powerful spells, and to concoct more effective items and potions.

The game features a , to add scenarios to the game, a concept by . As a result, three were released for Sorcerian by different developers, each expanding the original quest selection.

Soundtrack

The game is also remembered for including music composed by , along with contributions from and Takahito Abe. Koshiro would later go on to work on the music for the series.

The has been released in a variety of formats, at least five times.

Reception

When it released in the market, magazine praised the unique multi-scenario system, which broke the game down into smaller quests played in any order rather than a single linear epic adventure, giving the game more variety. On the other hand, it criticized the game's unique but complex magic system, for being difficult and time-consuming. It also praised the use of to add variety to the -style combat, but noted that the Japanese-style action-based combat may turn off some fans of more traditional American-style combat.

Legacy

In 2008, designer listed Sorcerian as one of his of all time and an influence on his work. Later in 2014, he mentioned it as an on . He stated, "It's a standard fantasy title with swords, magic and gigantic monsters," where "You can choose from 15 different scenarios in all, and if you buy the separately sold scenario set, you can play even more new adventures. This game was really full of expansive possibilities." He stated "a hydra boss appears in the first scenario, so that might be why a hydra appeared in the Scalebound promotion video."