Mega Man X (0)

Overview
Mega Man X (known in Japan as Rockman X) is a side-scrolling action platformer developed and published by for the Super Famicom in December 1993 and on the US on January 1994.
The spiritual successor to the classic platformers (for the ), Mega Man X reinvents the series by introducing players to a faster, more technologically adept hero (, known simply as "X") set in a brand new (and darker) storyline (which is further expanded by ).
Set in the year 21XX, a century after the adventures of the original , players control Mega Man X, a highly-advanced (with the unprecedented ability to think as a human) developed by and incubated in a large for a 100-year diagnostic program (to help X understand sanity and morality). He is found by roboticist , who uses Dr. Light's design notes to replicate X into a new generation of androids (known as "Reploids"). When certain Reploids mysteriously became a threat towards humanity (becoming known as ), the government creates an elite Reploid force (known as "Maverick Hunters") led by Dr. Cain's latest design, . However, Sigma (along with the majority of the Maverick Hunters) defects and becomes a Maverick, and it's up to X (who feels guilty for being the prototype behind the Mavericks) and (the new combat-savvy leader of the Maverick Hunters) to infiltrate and destroy Sigma's forces (including eight Mavericks and the mercenary Maverick ).
X has a variety of new abilities (not used by the original Mega Man), including the ability to cling onto walls (slowing his descent while allowing him to ), quickly switch to a new weapon (without having to pause the game), use a mechanized combat vehicle (the "Ride Armor"), and find unique upgrades to his armor (boosting his vitality and attack capabilities while giving him the ability to perform a fast , rather than the original's , and supercharge his ). Despite these additions, the game uses the same progression, as players guide the hero through each themed level (in any order), led by a boss that grants a new weapon when defeated (and is weak by a specific other weapon), before infiltrating the major antagonist's fortress.
Mega Man X later received a port to the (in 1995), (via on April 18, 2011), all iOS devices (on December 21, 2011), and (via on May 30, 2013). It was included in the compilation for and on January 10, 2006. It also received a complete remake in 2005 for the (as ). The remake features new graphics, animated , (with a new script), a rearranged soundtrack, and new gameplay mechanics (including game saving, restructured levels, and difficulty settings).
Upgrades
Throughout the game, X can find rare large blue Light Capsules which show him a holographic message from his creator, . Depending on which Capsule X finds, Dr. Light briefs him on what the upgrade does before allowing him to step into the Capsule to receive it (giving him a shiny new replacement piece for his armor).
- Helmet Piece - Allows X to break certain blocks by hitting them from underneath. Found in Storm Eagle's stage.
- Body Piece - Reduces the damage X receives by half. Found in Sting Chameleon's stage.
- Arm Pieces - Allows X to both charge up his special weapons (for an alternate, more powerful effect) and further charge his standard X-Buster (to fire a super-charged blast that can cut through enemies). Found in either Flame Mammoth's stage or by reaching a certain point late in the story (in which it cannot be skipped over).
- Leg Pieces - Allows X to both on the ground and break certain blocks by jumping on it. Found in a mandatory path in Chill Penguin's stage and cannot be skipped over.
Hidden Capsule
Along with the four Capsules above, the game includes a very hidden fifth Capsule which grants X a powerful ability.
If he manages to reach a certain point in Armored Armadillo's stage after receiving all four armor parts and obtaining every Sub Tank and Life Up powerups, and then doing a exact process (by collecting a specific hard-to-reach Life Energy pellet while restarting at any point of the level three times in a row), he can reach a Capsule in which Dr. Light (sporting a ) grants X the power to perform a (made famous by and of series).
By inputting a specific combination (down, then down and forward, then forward, then the Attack button) while X is on the ground and has a full Life Energy gauge, X throws a small (but deadly) that can eliminate most bosses in one or two hits.
In the PC version, the exact process is replaced by reaching the Life Energy pellet with full Life and Weapon Energy.
Bosses
Armored Armadillo
Based on the , (known as Armor Armarge in the Japanese version) takes control of a . Heavily armored, he fights by quickly shooting laser balls and by curling up into a ball and bouncing off the room. His weakness is the Electric Spark.
Eliminating him grants X the Rolling Shield.
Boomer Kuwanger
Based on the ("kuwagata" in Japanese), (known as Boomerang Kuwanger in the Japanese version) makes himself comfortable in the top of a large tower. Very agile, he attacks by throwing his headpiece like a boomerang (in similar vein to from the original ), by dashing across the room (sometimes so fast that it resembles ), and by grabbing X with his headpiece and flinging him up to the ceiling. His weakness is the Homing Torpedo.
Eliminating him grants X the Boomerang Cutter.
Chill Penguin
Based on the , (known as Icy Penguigo in the Japanese version) is located in a base built into a . A small fighter who fights over an floor, he attacks by diving across the slippery floor, spitting balls of ice, and creating sculptures of ice with his breath (which he hurls at X by pulling a switch on the ceiling that activates a blizzard). His weakness is the Fire Wave.
Eliminating him grants X the Shotgun Ice.
Flame Mammoth
Based on the , (known as Burnin' Noumander in the Japanese version) takes control of a . A large figure who fights on a , he attacks by spitting flaming balls of and by jumping towards X (stunning X if he happens to be on the conveyor when Flame lands). His weakness is Storm Tornado, though successful use of the Boomerang Cutter limits his ability to spit oil.
Eliminating him grants X the Fire Wave.
Launch Octopus
Based on the , (known as Launch Octopuld in the Japanese version) controls a base underneath an . Preferring to fight , he attacks by firing a series of small and by twirling around to form a (pulling X towards him). His weakness is the Rolling Shield, though successful use of the Boomerang Cutter limits his ability to form a whirlpool.
Eliminating him grants X the Homing Torpedo.
Spark Mandrill
Based on the , (known as Spark Mandriller in the Japanese version) takes control of a . He is a hulking fighter who attacks with his fists, by swinging on the ceiling onto X, and by pounding on the ground (causing sparks to travel away from him and rise up walls). His weakness is the Shotgun Ice.
Eliminating him grants X the Electric Spark.
Sting Chameleon
Based on the , (known as Sting Chameleao in the Japanese version) hides in a robotic . He can (making him harder for X to detect) and attacks X by either latching onto the ceiling with his tongue and swinging around (causing spikes to fall) or by grabbing onto the wall and firing three spikes simultaneously (by swinging his tail). His weakness is the Boomerang Cutter.
Eliminating him grants X the Chameleon Sting, which allows him to fire a large energy ball that splits into three laser beams. When the Chameleon Sting is charged, X's armor color changes rapidly, granting him temporary invulnerability (at the cost of only being able to fire the uncharged Chameleon Sting).
Storm Eagle
Based on the , (known as Storm Eagleed in the Japanese version) commands a large that is docked at an . He can into the air and attacks by either spitting an egg at X (causing it to split into four little birds that head towards him), diving through the air at X, or by flapping his wings so fast that it starts pushing X back (and because they fight on the airship as it's flying, it can cause X to fall off the edge). His weakness is the Chameleon Sting.
Eliminating him grants X the Storm Tornado.
Soundtrack
In 2005, Capcom released a 5-disc box set called Capcom Music Generation Rockman X1~6. It contains the original music of Mega Man X through Mega Man X6 as well as some unused tracks. Mega Man X tracks cover half of the first disc and the tracks are listed as followed:
Track # | Title | Length |
---|---|---|
1. | CAPCOM LOGO | 0:07 |
2. | TITLE | 0:27 |
3. | PASS WORD | 1:26 |
4. | OPENING STAGE | 1:40 |
5. | 1 | 0:27 |
6. | VAVA 2 | 1:09 |
7. | 0:49 | |
8. | DEMO | 1:16 |
9. | STAGE SELECT 1 | 1:08 |
10. | STAGE START | 0:09 |
11. | STAGE | 1:53 |
12. | STAGE | 1:37 |
13. | STAGE | 2:09 |
14. | STAGE | 2:30 |
15. | STAGE | 1:22 |
16. | STAGE | 1:55 |
17. | STAGE | 1:24 |
18. | STAGE | 2:06 |
19. | BOSS 1 | 0:25 |
20. | BOSS 2 | 1:12 |
21. | STAGE CLEAR | 0:09 |
22. | GET A WEAPON | 0:24 |
23. | STAGE SELECT 2 | 0:49 |
24. | STAGE 1 | 2:05 |
25. | SIGMA STAGE 2 | 2:19 |
26. | SIGMA STAGE 3 | 1:54 |
27. | SIGMA STAGE 4 | 0:55 |
28. | SIGMA 1st | 0:50 |
29. | SIGMA REBIRTH | 0:10 |
30. | SIGMA 2nd | 2:02 |
31. | 0:45 | |
32. | ENDING | 1:48 |
33. | CAST ROLL | 1:47 |
34. | STAFF ROLL | 1:58 |
35. | SE | 5:23 |