Mega Man X5 (0)

Overview
Mega Man X5 (known in Japan as Rockman X5) is a side-scrolling action platformer developed and published by for the on January 31, 2001.
The fifth main installment of the Mega Man X series (and the sequel to Mega Man X4), Mega Man X5 features a new mission structure where all of the eight main stages are optional (and only contribute towards X and Zero's abilities and how the story progresses). Both protagonists and have new and improved abilities (such as multiple armors for X) and can now be switched out between levels (rather than separate them into different campaigns).
Set in , the game takes place several months after the events of Mega Man X4 (where Maverick Hunters Mega Man X and Zero ended plan to manipulate an anti-Maverick Reploid military force to destroy all human life on ). A revived Sigma spreads a around the world that turns Reploids into berserk Mavericks. To make matters worse, a mysterious mercenary named has scattered another virus in remote Eurasia and sends it on a collision course towards Earth. In a race against time, it's up to X and Zero (along with new leader of the Maverick Hunters , their new operator , and skilled mechanic ) to gather parts (guarded by infected Reploids) in order to upgrade a powerful particle cannon ("Enigma") to prevent global destruction.
The game was later released for the in Japan (on May 24, 2002) and North America (on August 20, 2002) and is included in the compilation for the and (released on January 10, 2006).
Gameplay
As with , you begin the game with a choice of who you want to play as. Picking X or Zero to play the opening Eurasia stage can change the ending of the game, so choose wisely. Unlike X4, however, after you finish the opening tutorial stage, you can go into the Maverick stages with either X or Zero, so you aren't making such a difficult choice at the beginning. Each stage has multiple obstacles that are exclusive to that stage, and usually have more than one section to them.
Parts
Parts are obtained from various Reploids that you save as well as from enemies you kill. These parts will enhance X or Zero's performance, and while some are exclusive to either X or Zero, most of them can be shared between the two.
Rescuing Reploids
One of the new mechanics to this game is the ability to save injured Reploids that are trapped in each of the 8 Maverick stages. There are many benefits to rescuing them, such as restoring your lost energy, getting extra lives, and even getting some sweet parts.
Freedom
Another new addition to this game is the freedom in how you want to play through it. The only stages you are required to play are the opening Eurasia stage, and the four Sigma stages. That's right, you can skip right past the Maverick levels, although the last levels will be significantly harder without any parts, armors, or extra weapons obtained from those levels.
Maverick Weapons
After each boss is slain you obtain a new move for Zero and X. For X, it is usually some sort of projectile weapon fired from his arm cannon, while Zero's are all new Z Saber attacks and increased jumping ability. Every ability for X and a few for Zero cost energy, which can be found throughout the levels, either dropped by downed enemies or placed in predetermined locations. Most of the upgrade capsules require you to use these ability in creative ways.
ArmorsFor the first time in the X series, Mega Man X5 has more than one set of armor to find. However, X cannot use just one piece of armor like previous games. He must have all four pieces to be able to use the armor at all. The abilities of each set of armor go as follows:
- Fourth Armor: The full suit of armor from X4, hence it's name. This will only be available to you if you play through the tutorial stage as X, as if you play through it as Zero, it will be damaged beyond repair and you will only have the ability to play as normal X until you find the Falcon, Gaea, or Ultimate armor for him. It can air dash, hover in the air for a short time, and fire a powerful charged buster shot. It can also charge Maverick weapons.
- Falcon Armor: The Falcon Armor has the ability to fly in any direction for a short period of time, making it incredibly useful for getting hard-to-reach upgrades. It can also do a convential air-dash, and has a armor-piercing charged shot that covers a much smaller area than the other charged shots available in this game.
- Gaea Armor: The Gaea Armor gives X the ability to climb and walk on spikes, stick to walls, and gives X a very powerful charged shot that can break through certain walls. The downside to this armor is that it moves and dashes slowly, and has a short range on it's charged shot. It is basically only useful for finding certain upgrades that basically require that you use it.
- Ultimate Armor: The Ultimate Armor give X a very powerful charged shot similar to the Fourth Armor, the ability to hover in mid-air, an air-dash, and gives X the "Giga Crush" attack, which rockets him forward, damaging enemies and bosses more than their respective weaknesses, thus making the final boss incredibly easy if you have it.
Bosses
Character | Characteristics |
---|---|
Weapon: C-Shot Weakness: Spike Ball/Twin Dream | |
Weapon: G-Shaver (X) F-Splasher (Zero) Weakness: C-Shot/C-Sword | |
Weapon: Tri-Thunder (X) E-Blade (Zero) Weakness: G-Shower/F-Splasher | |
Weapon: F-Laser (X) C-Flasher (Zero) Weakness: Tri-Thunder/E-Blade | |
Weapon: Dark Hold Weakness: F-Laser/C-Flasher | |
Weapon: Wing Spiral (X) W-Shredder (Zero) Weakness: Dark Hold | |
Weapon: Ground Fire (X) Quake Blazer (Zero) Weakness: Wing Spiral/W-Shredder | |
Weapon: Spike Ball (X) Twin Dream (Zero) Weakness: Ground Fire/Quake Blazer |
Trivia
- In the North American version of the game, each of the Mavericks was named after a different member of the band Guns 'n Roses.
Soundtrack
In 2005 Capcom released a 5-disc box set called Capcom Music Generation Rockman X1~6. It contains the original music of Mega Man X through Mega Man X6 as well as some unused tracks. Mega Man X5 tracks span the entire fourth disc and includes some unreleased tracks. The track listing is as follows:
Track # | Title | Length |
---|---|---|
1. | OPENING THEME | 0:56 |
2. | CHARACTER SELECT | 0:41 |
3. | OPENING STAGE | 2:25 |
4. | OPENING STAGE | 2:32 |
5. | 1st | 2:17 |
6. | STAGE SELECT 1 | 1:22 |
7. | STAGE START | 0:10 |
8. | STAGE | 2:25 |
9. | STAGE | 2:30 |
10. | STAGE | 2:36 |
11. | STAGE | 2:09 |
12. | DYNAMO | 1:58 |
13. | STAGE CLEAR X | 0:08 |
14. | STAGE | 2:19 |
15. | STAGE | 2:47 |
16. | STAGE | 2:58 |
17. | STAGE | 2:58 |
18. | BOSS | 2:04 |
19. | STAGE CLEAR ZERO | 0:07 |
20. | MISSION REPORT | 0:42 |
21. | ZERO STAGE 1 | 3:18 |
22. | SHADOW DEVIL | 0:40 |
23. | LAMDABAMDA | 1:17 |
24. | ZERO STAGE 2 | 3:27 |
25. | X vs ZERO | 2:43 |
26. | SIGMA 2nd | 3:14 |
27. | 0:49 | |
28. | DEMO | 1:36 |
29. | STAGE SELECT 2 | 2:05 |
30. | ZERO DEAD | 1:28 |
31. | UNUSED TRACK "STAGE SELECT" | 1:13 |
32. | UNUSED TRACK "DEEP SEA" | 2:26 |
33. | UNUSED TRACK "Dr.RIGHT" | 1:16 |
34. | UNUSED TRACK "MISSION REPORT" | 0:53 |
35. | UNUSED TRACK "ARMAGEDON" | 1:12 |
36. | UNUSED TRACK "ZERO DEAD" | 1:16 |