Hydlide (0)

Hydlide
First release date
1984-12-13
Platform
MSX Nintendo Entertainment System PC NEC PC-8801 NEC PC-9801 Sharp X1 FM-7 NEC PC-6001 Sharp MZ
Developer
T&E Soft, Inc.
Publisher
FCI T&E Soft, Inc.
Theme
Hydlide
Franchise
Hydlide
Aliases
Hydlide Special

Overview

As the first , the game is regarded as a classic in , where it was well-received and considered an innovator when it first released in 1984. It was inspired by an game released earlier that year, .

While The Tower of Druaga and were mostly , Hydlide was an game, with outdoor fields to explore. And unlike earlier RPGs, rather than using an or to connect areas, Hydlide introduced a fully interconnected open world that can be entirely traversed by foot, making it the first true, on-foot, open-world game.

Other innovations include being able to switch between attack mode and defense mode, quick save and load options which can be done at any moment of the game through the use of as the primary back-up, and the introduction of a mechanic where health and magic slowly regenerate when standing still.

Legacy

Hydlide influenced the hugely successful franchise, and in turn many of its clones. Hydlide also had an influence on on the acclaimed action RPG series, , which, for example, uses a similar mechanic. This recharging health mechanic first introduced by Hydlide in 1984 would, decades later, become a common mechanic widely used in many video games, including most modern and shooters.

Despite the game's legacy in Japan, and its importance in gaming history, it has unfortunately acquired a mostly negative reputation in . The game took several years to release in North America, by which time had a more refined, advanced take on the action-RPG formula. Hydlide was thus criticized by American audiences as being primitive in comparison, and some even accused it of being a Zelda clone, unaware of Hydlide's original 1984 release and its influence on Zelda.