Ougon Musou Kyoku (0)

Ougon Musou Kyoku (黄金夢想曲) is a spin-off on the popular Japanese visual novel that pits the characters of that series against each other in a 2D fighting game where each match has two pairs of fighters engage in a tag-team battle. While it's based on the characters and events of the visual novels, it's considered to be an alternative continuity from the rest of the series and has no bearing on the actual canon of the series. Instead, the characters have their own unique stories and endings in the game's single player arcade mode depending on the pairings, with the story told between matches told in a -like style similar to the story modes in the series.
Gameplay
Ougon Musou Kyoku has several mechanics that distinguishes it from other fighting games.
SP
This represents your character's magical power and is used to perform your character's most powerful special moves and to activate the Metaworld. Your character's SP gauge won't increase from fighting but instead gradually charges for the character that's tagged out, forcing the player to use the tagging system strategically. Up to five units of SP can be stored for each character with most advanced moves requiring one to two units of SP.
Abilities
Every character has a passive ability that is activated either when the Metaworld is active or when a character is tagged out normally. This grants a brief bonus such as increasing the damage from counters or improving the chances to stun an opponent.
Touch
The Touch command is the cornerstone of the game's tagging system. When the Touch gauge at the bottom corner of the screen is full it can be used to switch out a character. It can also be used to make your partner perform various assist moves when they're tagged in that consume one to two bars of their stored SP. After using Touch, the Touch gauge will need to be recharged before it can be used again.
Metaworld
Using the Metaworld command costs one point of SP. When triggered, the background is drastically changed the character that activated it gains access to both their and their partner's passive ability for the duration of the event. The character that declared Metaworld also gains access to their most powerful attack, the Meta Super, and can use regular SP Supers without expending SP while the Metaworld is active.
When one player tries to activate the Metaworld the other player can use their SP to try and prevent them from doing so by using the Metaworld command at the same time as their opponent. This forces the opposing player to use more SP to try and force a Metaworld declaration, or wait before they can try to activate it again.
Playable characters
Name | Ability | Description |
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Stun Boost | Increased chance of stunning the opponent. | |
Resurrection | Gradual health regeneration. | |
Infinity SP | Player can perform SP Supers without using SP. | |
Berserk | Greatly increases the player's attack strength. | |
Shave Boost | Attacks cause damage to blocking opponents. | |
Silent Attack | Reduced SP recovery rate for the opponent. | |
Attack Touch | The player can perform one Attack Touch without a full Touch gauge. | |
Counter Boost | Increases the damage dealt by the player's counter attacks. | |
Auto-Guard | Automatic blocking. | |
Break Boost | Increases the rate that the opponent's Break Limit gauge will fill. | |
Brimful | Gradually restores the player's SP gauge. |
Non-playable characters and cameos
Apart from the roster of selectable characters, several other characters from the Umineko no Naku Koro ni visual novels also appear in the game. Some, like , , , , , and can be called upon by certain characters to perform special moves or assist the character with their SP attacks. Others, like , and , only appeared in certain stage backgrounds, while , and appear on certain menu screens. , , , (along with her subordinates and ) and only appeared as background characters in the original Ougon Musou Kyoku, but would later become fully playable characters in future installments of the series.
Release history
The game was originally released on the 31st of December, 2010, at Comiket 79. A patch for the game was later released on the 8th of July, 2011, and added as a playable character. It also introduced character-specific health, a CG gallery, replay functionality and improved netplay. A XBox 360 port () developed and published by was released in Japan on he 6th of October, 2011, and to the game's roster of fighters. An append disc for the original PC title, , was released on the 31st of December, 2011, at Comiket 81, and would add Erika Furudo, Dlanor A. Knox, and an alternate version of (B.Battler) to the game's roster of selectable fighters along with the characters previously only featured in the XBox 360 version of the game. was patched into the game's roster on the 24th of February, 2012, with Lambdadelta and Bernkastel are expected to be patched into the game in the near future.
PC System requirements
Minimum | Recommended |
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External links
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for translation help, strategies and links to patches.