Art of Fighting 2 (0)

Art of Fighting 2
First release date
1994-03-11
Platform
Super Nintendo Entertainment System Mac Neo Geo Neo Geo CD Arcade Wii Shop PC Xbox One PlayStation 4 Linux
Developer
SNK Monolith
Publisher
Saurus Co., Ltd. SNK HAMSTER Corporation
Theme
Art of Fighting ACA NeoGeo
Franchise
Art of Fighting ACA NeoGeo
Aliases
Ryuuko no Ken 2

Overview

Art of Fighting 2 (known in Japan as Ryuuko no Ken 2, translated to "Fist of the Dragon and Tiger 2") is a 2D fighting game developed and released by for (running Neo Geo MVS hardware) on February 3, 1993.

The direct sequel to the original , Art of Fighting 2 improves the character balance (adding new moves to all characters while making all of them playable in a more traditional single-player Story Mode) and adds new playable fighters (including father and sister ).

Along with a standard Neo Geo AES release (on March 11, 1994) and port (on September 9, 1994), the game later saw a Japan-only port for the (developed by and published by on December 21, 1994). The original version was later included in the compilation for the , and was digitally released on the (via ) in 2008 (June 17 for Japan, July 11 for Europe, and July 28 for North America). It was also included in some starting in late 2015 for the , , and (both downloadable, with included, and on modern ).

Gameplay

Art of Fighting 2 plays similarly to the original Art of Fighting. There is a punch and kick button, which gives either weak or strong punches depending on the distance from the opponent. The third button is the "utility" button, which either creates an uppercut punch or low kick (when combined with the punch and kick buttons), a throw, or a walljump. The fourth button is the taunting button. This game also features dashing forwards and backwards by pressing the joystick in either direction twice. Fireball attacks can be canceled using punches and kicks.

The game also includes the "spirit gauge" from the original Art of Fighting. The gauge lowers after the player performs a special/super move. The more powerful the move, the more the gauge depletes. The gauge also depletes when the opponent performs a taunt. The gauge can only be recharged manually by holding down either the punch, kick, or utility button. It will be in one of three colors (green, yellow, or red) depending on the amount left.

Unlike the prequel, every character is given a Super and "Desperation" move. Both super and desperation moves take up much of the rage gauge, but the desperation move can only be performed when the player has 20% life or less (as indicated by a flashing life bar). In single player, these moves can only be learned through a special bonus stage.

Each character is given more variety of moves, unlike the previous game where everybody except Ryo and Robert had limited variety of moves.

Characters

New Characters

  • (secret boss, not playable in the Arcade version)

Returning Characters

  • (boss)