Xanadu: Dragon Slayer II (0)

Xanadu: Dragon Slayer II
First release date
MSX Saturn PC NEC PC-8801 NEC PC-9801 Sharp X1 FM-7
Nihon Falcom Corp.
Nihon Falcom Corp.
Dragon Slayer Xanadu
Dragon Slayer Xanadu
Xanadu: Dragon Slayer 2


Dragon Slayer II: Xanadu (ザナドゥ Zanadu) is an early developed by and designed by . It was released in 1985 for the , , , , and computers. Enhanced were released for the , and systems. It is the second in the , preceded by and followed by , though they, as most games in the Dragon Slayer series, have very little relation to each other beyond some key gameplay concepts.

Xanadu is notable for several reasons, including its sales record for games with more than 400,000 copies sold in , in 1985, making it one of the of the 1980s. In Japan, it still remains one of the best-selling computer games through to the present day, along with . With ports and re-releases, it is estimated to have sold at least units in total.

Xanadu was one of the foundations of the genre, particularly the action RPG sub-genre, featuring combat combined with full-fledged such as character , innovative gameplay systems like the meter and individual , and elements combined with the gameplay of its predecessor. It also had to explore and introduced equipment that change the 's visible appearance, food that is consumed slowly over time and essential for keeping the player character , and (in the form of ) used to attack enemies from a distance. In dark areas, the player also needs to light up a .

The game's perspective and gameplay also laid the foundations for the -style of action-adventure gameplay. The game's use of separate for (often transitioning from a side-scrolling to perspective for combat) was also a precursor to the gameplay style of later action RPGs such as the and series. In addition, the way Xanadu changed the story and gameplay from its predecessor influenced the series to do the same with each of its sequels.

The following year, 1986, saw the release of Xanadu Scenario II, an early example of an pack.